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THE NEXT BIG THING #91

Fri May 26, 2017, 10:58 AM


The Next Big Thing seeks to highlight and bring recognition to the outstanding talent on DA who are poised to become the next community luminaries.




Lordigan

Balance Creature by Lordigan
Rogue Undead by Lordigan
Victory Pose by Afonso de Albuquerque - Goa by Lordigan





EmilisB


Floating Bazaar by EmilisB
Market by EmilisB
Afterglow by EmilisB





2wenty

Venat'itores, City of Hunters by 2wenty
Venandis, The Feral by 2wenty
Custapor, Gatekeeper to Nirvana by 2wenty






ALAGANTM

Ghost In The Shell by ALAGANTM
Gunnm by ALAGANTM
2B by ALAGANTM





Help support the featured artists by taking the time to :+fav: this journal and keep :+devwatch: on their portfolios!



*PREVIOUS VOLUMES*

*THE NEXT BIG INTERVIEWS*












Decoding Daily Deviations is the series that aims to unlock the secrets of what it took to create these magnificent artworks and motivate others to work towards similar recognition. Each week we will present an interview with one artist who has recently received a DD and have them share the details on that specific piece, relating to their creative process, techniques, and narrative inspirations. If you've ever wanted to know more about a beloved artwork and the talented skills applied to it, this is the series to keep track of!"





FEATURED ART: Le Cannibal Hotel by wavenwater
DD DATE: 2017-01-26
TIME SPENT: 30 HRS more or less
TOOLS/PROGRAMME: Photoshop and Modo


Le Cannibal Hotel by wavenwater



Share with readers the details of how this piece came into being. Did you have a clear story idea/inspiration from the beginning?  


Hello everyone! Gather around for this tale is true! I will now tell you about the creation of hotel Cannibale! Haha let's get serious here for a minute shall we?  :P So, this piece started as a quick thumbnail that I had done in Eytan Zana's environment design class. I was just fooling around with different themes and it suddenly popped into my head to make a big cannibal restaurant with an ambulance coming in. From there the idea evolved into an hotel and much more precise architecture choice. But that's pretty much how that idea came into being, folks. I had no special plans or idea when creating it, but that is one thing that I find remarkable about art, it is that inspiration can strike at anytime :) When refining the design in 3d, I did reference a lot of Luc Desmarcheliers' work. It has such a nice vibe and flow to it -- I just want to understand how he does it!"


“Le Cannibal Hotel” has a cinematic quality that is quite visually appealing. Can you take us through your creative process on the image and the various techniques you employed? 


WIP Steps




Men, are you ready for a ride? Because this is what we are embarking on ladies and gentlemen, let me take you through the process of this piece! Please turn off any electronic devices around you and remember this is a smoke free zone, thank you for your cooperation! Hahaha, let's go! So, in this class, we were tasked to try to simplify our ideas to the simplest form and then proceed to detail them, because the most important thing in a composition is its readability. If this fails, no matter how good of a render machine you are, you will have missed your shot to connect with your viewer. With that in mind, I went on with my idea of a Cannibal hotel in the most simple of ways as you can see on step 1. Just a block and two masses that take your eyes right where I want them to go (to the hotel)!

On step 2, I used a couple of techniques to get some nice shapes in my structure like some photo textures simplified with a quick filter (The images are referenced from some Scottish castles and the filter used here is either cutout or the posterize adjustment) . You can get a lot out of your filters to simplify a photo, don't underestimate their power, but also don't rely just on them. It is with your magic touch and artistic eye that these tools can help you achieve great results.

On step 3, I started to model out a quick version of my hotel; I am really not the best at 3d modeling and even if my model appears clean, let me tell you it is messy as hell, haha! By the way, this image is from a recent iteration on it, since i'm still working on the project and erased over the old model I used for the original illustration. When modeling in 3d, I try to keep stuff simple in the way that I don't have to model out everything. I try to think if it's going to help me later on or not and model according to these answers!

Image 4 shows what a straight out render of Modo might look like. Yeah I know, not the best, but I have to remind you that I'm still figuring stuff out in 3d. Hopefully I have friends that are much better at this than me and are kind enough to help me out and give me tips. That being said, it's still too blocky for me and the colors are wayyy too dark.

On step 5 I throw a quick white layer to enable me to draw on top of the 3D render. That way, I can tweak things as much as I like and think about shapes relation and stylisation!

At step 6,  I started defining more of the environment and vegetation like the trees. Also, the hearse has received a bit of love. I don't start with a particular element in the composition as all my layers are separate and enable me to go back and forth all the time between them.  :) Also note here that my background color was pretty much already established by my 3D render so I already know what is gonna be the local of the elements of the scene.

On step 7, well I kept on rendering the front part with the hearse and started giving a wet look to the ground plane. As the main building hasn't been worked out yet, I'm still waiting to put all the necessary reflection.  :) I also started to look at references for the roof as I wanted something special, but at the time I didn't know what I wanted exactly, so a lot of trial and errors on that roof, let me tell you. :P

Step 8! Ha, now you are talking, now I start to understand where all of this is going! The colors from the 3D render went too pale as I adjusted the brightness of the render with a photoshop curve, so I had a pretty hard time bringing it back to something with powerful colors. Thanks to the Modo Light render I did, I was able to separate each pass individually and work their saturation and values to something that pleased me here. I feel that the castle now looks much more alive than before. I also did my little filter trick again here with a photo texture to give just enough details to the hotel walls.

At step 9, I have pretty much everything I want in this comp, this is looking good, gosh I am so good, congratulations Michael! Hahaha, that is what I thought back then, then I showed the image to my coworkers at Ubisoft and man was I happy to hear their feedback! They pointed me in a good direction to take my piece from nice to something kick ass! So listen to peers that you trust, a lot of the time I find they will point out the little things that will give that little extra your piece needs and deserves! So I added some more things and made some changes until...

The final step, step 10, where everything is pretty much as I want it to be and sometimes even better. I thank my buddies for their help and published the work online after a day or two, just in case I missed out on something. I tend not to post my work straight after I'm done with a piece in case I missed a little something!

I hope you enjoyed this process, I know I sure did.  :)"


Did you encounter any creative challenges when working on the piece? If so, how did you tackle them? Is there anything you would do differently now if you could?


I would say that there were two big challenges for me in this piece and I am now going to tell you what these are, but shhhh, let's keep it a secret between us, I do make mistake sometimes :p Hmm... all the time I'd say! All right, my two big difficulties in this piece had to do with the lighting! I am still not super used to making 3d lighting look good, but thankfully my buddy Jeremy Vickery was there to help me out. He is an ex lighter artist over at Pixar, so yeah, lucky me, he showed me a thing or two about how to light a scene; still, the colors that came out of the 3D render weren't really to my liking. Meh, I'll fix it later right? Haha! When it came to paint on top of the 3D base that I had, I had to redo it many times, because I wasn't getting the right transition of colors, from the deep oranges to the medium light teal of the building's wall. I had to try out many different combinations, and hopefully, I had the lighting pass rendered on an Alpha! That enabled me to tweak things in an efficient way and also add some texture on top of the building without losing the precious lighting information that took me so long to set up in Modo. Thanks again to Jeremy Vickery for his amazing tips and patience with me, haha! Oh and I almost forgot! I wouldn't change anything, except maybe a bit more render on the clouds -- that's it! :D"


What’s one piece of advice that you would share with other artists hoping to reach this standard of work in the future? 


Well, one thing that I learned through the years is not to care too much about the final outcome or the time you spend on a piece. I made this piece over three weeks , during the evening nights and weekends since I also have a full time job. Sometimes, we want things to go so quickly and we forget that art is supposed to be about the process and not about the final outcome... But it sure is nice to end up with something nice to look at :D Let me tell you this, if you enjoy the process and you believe in yourself to achieve no matter what, I'm pretty sure your piece will look fine."


What does this DD feature represent or mean to you at this stage of your artistic development? What can your watchers look forward to next? 


Well it sure means a lot to me, I mean, getting featured on the top art site on the internet is always amazing. It is actually my second daily deviation, yay. :D Thanks a lot by the way! But yeah, it means a lot to me because I have kept on working on this universe, designing the story, refining the look of the hotel and the environment around it. I think I still have more to tell about this piece and seeing that it still attracts viewers and people that like it really warms my artist heart. :D"



Bonus question: Can you cite a memorable reaction to this piece in the comments at DA? 


Well, it might be a bit cheesy, but it has always been a little dream for me to one day end up in one person's wallpaper on their computer. I myself have most of the time really inspiring images for me as my desktop wallpaper and knowing that :iconfacu-moreno: made this piece his wallpaper made my day.  :P It might sound stupid, but for me it's a hell of a lot because I know that my piece is the first thing a person sees when turning on their computer and I couldn't be more happy that people like my work to this point, so thank you a lot. :D"




Special thanks to wavenwater for kindly consenting to the interview!

Check out his gallery for more great pieces: 

  The Last Titan by wavenwater Faith Cavern by wavenwater





Previous Decoding DDs:

Air Awakens Omnibus
Dracit
Dead End
Wizard and a Goose
Twilight Enchantment
Bewitched and Betrayed
Walls
The Cordyceps King
Vicious Cycle
Spoiled Princess
Retired
Incoming
Artificial Guardian

Mountain View
Monster Eating Vampire
Roth
Death Knight
Queen of Hearts (Alice in Wonderland)
Dragon Watchers
The journey and the big fish
Forrest Defender
Red Snow
Catching Spirits
The Tomb King
I'm fine
Despoiled
Cat Girl
Forest of Bunnies
The Journey
Boulderback
FIELD OF THORNS: OFFER
Malavestros: Muse of Madness
Jet Futura
The Northern Administration
Prisoned Singer
Don Kichote
On The Hunt
The Platform
I know a bank
Love and war
52Hz
Chase, The Dreamer
Mad
Until the End of the World..
Crow Temple
Accolade
Dragon's Breath

Spread some cheer by leaving a comment and/or :+fav: on works that you like!  
Want to suggest a DD? See the link to my guidelines below!




EYE ON TALENT LXXIV: KVACM

Journal Entry: Mon May 22, 2017, 7:25 AM


:iconkvacm:

Digital Art Student
Location: Czech Republic
Community member: 5 years
www.facebook.com/kvacm9
 www.instagram.com/kvacm


Dark Tower by kvacm
Back From The Hunt by kvacm
Canyon Cliff by kvacm
Sanctuary by kvacm
Torii by kvacm
A Dracula's Castle by kvacm
The Harmony by kvacm
Scifi Tower Study by kvacm
System Hub by kvacm



If you have enjoyed browsing these artworks, do consider :+fav: the journal, and :+devwatch: the artist to help gain them even more deserved attention! 

Want to suggest a deviant to be featured here? Send a note to lovelessdevotions


Previous Features




Skin by SimplySilent

THE NEXT BIG THING #90

Thu May 18, 2017, 11:43 AM


The Next Big Thing seeks to highlight and bring recognition to the outstanding talent on DA who are poised to become the next community luminaries.




Kalberoos

the castle on the hill by Kalberoos
The winged black hussars by Kalberoos
cemetery by Kalberoos






gavinodonnell

Spring by gavinodonnell
Sacred Oak by gavinodonnell
Dark Knights by gavinodonnell





Iruuse

Night Queen by Iruuse
Mother by Iruuse
Fleeting Memories by Iruuse






Venishi

Coronation. by Venishi
Bath by Venishi
Star Dynasties by Venishi




Help support the featured artists by taking the time to :+fav: this journal and keep :+devwatch: on their portfolios!



*PREVIOUS VOLUMES*

*THE NEXT BIG INTERVIEWS*














Decoding Daily Deviations is the series that aims to unlock the secrets of what it took to create these magnificent artworks and motivate others to work towards similar recognition. Each week we will present an interview with one artist who has recently received a DD and have them share the details on that specific piece, relating to their creative process, techniques, and narrative inspirations. If you've ever wanted to know more about a beloved artwork and the talented skills applied to it, this is the series to keep track of!"





FEATURED ART: Air Awakens Omnibus by merillizaART
DD DATE: 2016-12-12
TIME SPENT: 16-18 HRS
TOOLS/PROGRAMME: Pencil + Paper / Adobe Photoshop CC 2014 / Wacom Intuos 4


Air Awakens Omnibus by merillizaART



Share with readers the details of how this piece came into being. Did you have a clear story idea/inspiration from the beginning? 


Yes, I had a general idea of how this artwork was going to look like. This artwork was meant as the box cover set for a book series called Air Awakens. It was written by my client Elise Kova, whom I worked with closely for idea generation, and we discussed a lot about the books and the characters throughout our working partnership spanning months at a time. The series has 5 books in total and I also worked on those covers so I was already very familiar with the story settings and the characters. As for this “Omnibus” cover, the idea was already pretty much set in mind. We wanted an epic finale look for the heroine, as if to immortalize her in such form. I also tried to combine certain elements from each of the past book covers, basically into one giant clump reminiscing the past covers while summarizing it together in finality with the character. That was the general concept for this piece. It worked well and I quite like how it turned out."


“Air Awakens Omnibus” is a striking portrait with a lovely sense of movement. Please, take us through your creative process and how you achieved this vision. 


Thank you~ I’m glad you think so. I’ve mentioned previously that I wanted it to be reminiscent of the past covers. The first Air Awakens cover had a particular movement, in some way I wanted to portray the same thing once more. Overall the first cover was my main inspiration for this piece. For me, the first cover was pivotal and therefore it became important to me that this final one have the similar flow to it.

As for the creative process itself, I start with a bunch of thumbnail sketches. These are basically tiny sketches that explores the main content and concept, instead of technical details like the values or colouring. I always start with these when I’m working for clients. I want to make sure they get a variety of suitable choices. At the same time I make sure I like each of the sketches I present, so I never really include the sketches I don’t like. It’s quite a creative trick that many of us probably miss. I used to present even the sketches I detested just so there are choices. It is very possible that a client will choose something you dislike, it’s quite a nightmare working that way lol. So normally with my work it goes like this; originally I make probably 15-20 shabby ideas on a scratch of paper, and narrow it down to only 8-10 “presentable” thumbnails digitally.

After the thumbnail stage and once the client has chosen their piece, I proceed to rendering. With 'Air Awakens Omnibus', it was a bit of a struggle to find the right colours. I was prepared with the concept, but I wasn’t prepared for the colours, so I had to experiment here and there to get the right feel. I got it eventually and committed to it. Along the way I sent updates to my client so I can receive feedback. The feedback early on is usually not that significant due to the piece being in its early stages, the heavy revisions usually come around 60-80-90% completion.

The overall piece I worked on slowly over the weeks. I’m quite a slow artist in terms of painting, I used to be faster in my output. I found that taking my time instead of always hurrying brought out the best in my work. I spend a few hours each day instead of working on long hours in one sitting. Maybe because I also find it less stressful that way and in turn it helps my artist morale be on a good standing lol. With this piece I can’t remember exactly, but it probably took about 16 hours or so, nearly a day, maybe more. It’s hard to gauge the proper time when you work on it over a span of days. And depending on your outlook, you may find the hours spent ridiculous. Haha. I’m definitely not one of those artists who work on a piece for 6 hours and produce something majestic. This is fine by me because it’s been working very well in my situation. For now, I feel I need the time to process and do things properly. I’m not saying it should take forever, I still budget my time according to my deadlines. So even though I’m working professionally now, I still struggle a lot with minute things and learn a lot as well with each new piece. I think that will never stop being true."



Thumbnail sketches




Air Awakens Omnibus process


Air Awakens Omnibus - Process by merillizaART


Did you encounter any creative challenges when working on the piece? If so, how did you tackle them? Is there anything you would do differently now if you could? 


Aside from the colouring in the initial stages, there was some issue with the overall spacing. I had to expand the size horizontally. Remembering this was supposed to be a cover, I noticed with the first stages there wasn’t any room at all for the text placements. I cropped and repainted things a bit. It wasn’t a very major issue since I noticed it in the very early stages.

Upon this interview, this piece is about 5 months or so now since I first created it. So yes, there are definitely noticeable things that I would like to change by now. Mainly just the way I rendered things. Rendering has always been an issue for me, I needed to learn more about materials. Different materials require different textures or painting techniques, like in the clothing for example. Right now when I look at it, it doesn’t really feel like cloth to me. And of course there are some more others like values and lighting. I basically want to say I almost feel like repainting everything now lol. It’s important however not to feel too attached to older paintings. All our art will always be precious, but I would rather spend it on a new piece than mulling things over in the past."


What’s one piece of advice that you would share with other artists hoping to reach this standard of work in the future? 


Oh, you’ll definitely do better than my current standard of work lol! Once you’ve seen what’s out there you’ll try to aim even higher. That’s what I’m working on currently. I’m keenly aware of my own state, and at the moment I know that I can be better. Anyone can always be better. For younger or student artists, I would say take your time. Do not rush into things. People have different learning processes. One’s way might not work for another. I suppose what I’m saying is you need to be patient with yourself. If you have to draw a head 100 times to get it right, feel free to do it. Draw it messily, draw it clean, painterly, whatever you feel like. Keep trying new things and if it doesn’t work, no worries. There are other methods, eventually you will find your own method. You should compare yourself only to yourself and appreciate the little improvements no matter how seemingly tiny it is. Keep the morale high but watch out for the bad ego. One way to control ego and actually improve your work is to ask for feedback or critiques. During those, separate yourself from your work because you are not your work. It’s very easy for artists to get that line blurred. We feel very connected to our work most of the time. But I think the passion for being creative and the creative output are separate entities. You are a person and that person has a skill set that can improve over time. Finally, take rests. Recalibrating yourself is a good thing because your goals will change over time, and that is okay too."


What does this DD feature represent or mean to you at this stage of your artistic development? What can your watchers look forward to next? 


I wasn’t expecting a DD of any kind anytime soon so I was really happy to know that there were people who connected with this piece. It definitely encouraged me to make better pieces and I hope my watchers stick with me during this journey. It’ll be quite a long one and my work will definitely continue to change over time. Hopefully, fingers crossed, to something my followers and I will be happy with. :)"


Bonus question: Can you cite a memorable reaction to this piece in the comments at DA? 


Hmm, I can’t remember exactly who! But with the Air Awakens pieces, I find it so awesome that people commented they actually started reading the entire books because they saw my cover on DA. It’s truly an amazing feeling. I feel as if I had done my job right at least lol!"




Special thanks to merillizaART for kindly consenting to the interview!

Check out her other Air Awakens covers below and visit her gallery for more amazing paintings!

Air Awakens Book 1 by merillizaART Fire Falling (Air Awakens Book #2) by merillizaART 
Earth's End (Air Awakens Book #3) by merillizaART Water's Wrath (Air Awakens Book #4) by merillizaART



Previous Decoding DDs:

Dracit
Dead End
Wizard and a Goose
Twilight Enchantment
Bewitched and Betrayed
Walls
The Cordyceps King
Vicious Cycle
Spoiled Princess
Retired
Incoming
Artificial Guardian

Mountain View
Monster Eating Vampire
Roth
Death Knight
Queen of Hearts (Alice in Wonderland)
Dragon Watchers
The journey and the big fish
Forrest Defender
Red Snow
Catching Spirits
The Tomb King
I'm fine
Despoiled
Cat Girl
Forest of Bunnies
The Journey
Boulderback
FIELD OF THORNS: OFFER
Malavestros: Muse of Madness
Jet Futura
The Northern Administration
Prisoned Singer
Don Kichote
On The Hunt
The Platform
I know a bank
Love and war
52Hz
Chase, The Dreamer
Mad
Until the End of the World..
Crow Temple
Accolade
Dragon's Breath

Spread some cheer by leaving a comment and/or :+fav: on works that you like!  
Want to suggest a DD? See the link to my guidelines below!




EYE ON TALENT LXXIII: Vollelune

Journal Entry: Mon May 15, 2017, 8:00 AM


:iconvollelune: 

Digital Art Student
Location: US
Community member: 2 years
www.artstation.com/artist/vollelune


Hunting by Vollelune
Gatekeeper by Vollelune
Sirens by Vollelune
River by Vollelune
Samurai concepts by Vollelune
Harbinger by Vollelune
Zelda by Vollelune



If you have enjoyed browsing these artworks, do consider :+fav: the journal, and :+devwatch: the artist to help gain them even more deserved attention! 

Want to suggest a deviant to be featured here? Send a note to lovelessdevotions


Previous Features


Skin by SimplySilent

THE NEXT BIG THING #89

Thu May 11, 2017, 8:35 AM


The Next Big Thing seeks to highlight and bring recognition to the outstanding talent on DA who are poised to become the next community luminaries.





Alexey-Konev

emgr by Alexey-Konev
Alexei-konev-fin-rbc by Alexey-Konev
4 by Alexey-Konev





Takeda11


Day 126 by Takeda11
Necromancer by Takeda11
Plane of Air by Takeda11





oneKATIE

Body Swap by oneKATIE
Princess School by oneKATIE
Unicorn Valley by oneKATIE





Fbsrabbit

-1 by Fbsrabbit
jack by Fbsrabbit
fate by Fbsrabbit





Help support the featured artists by taking the time to :+fav: this journal and keep :+devwatch: on their portfolios!



*PREVIOUS VOLUMES*

*THE NEXT BIG INTERVIEWS*







EYE ON TALENT LXXII: AlwynT

Journal Entry: Tue May 9, 2017, 8:22 AM


:iconalwynt:

Concept and comic artist
Location: UK
Community member: 5 years
alwyntalbot.co.uk/


The long walk by AlwynT
Practice paint by AlwynT
Bandits by AlwynT
A tribute.  Goodbye old friend. by AlwynT
Practice paint by AlwynT
APB by AlwynT
Box art by AlwynT



If you have enjoyed browsing these artworks, do consider :+fav: the journal, and :+devwatch: the artist to help gain them even more deserved attention! 

Want to suggest a deviant to be featured here? Send a note to lovelessdevotions


Previous Features



Skin by SimplySilent

THE NEXT BIG THING #88

Thu May 4, 2017, 8:21 AM


The Next Big Thing seeks to highlight and bring recognition to the outstanding talent on DA who are poised to become the next community luminaries.





erlanarya

Rey by erlanarya
Wonder Woman by erlanarya
Druid by erlanarya






2Bdubious

Safe by 2Bdubious
Lady of shalott by 2Bdubious
Torin's Quest by 2Bdubious






the-muddy

Kokoro Vietnam by the-muddy
seabed by the-muddy
Mushis by the-muddy






Hachimitsubani

Loreal4 by Hachimitsubani
Notmello16 by Hachimitsubani
fish by Hachimitsubani





Help support the featured artists by taking the time to :+fav: this journal and keep :+devwatch: on their portfolios!



*PREVIOUS VOLUMES*

*THE NEXT BIG INTERVIEWS*








EYE ON TALENT LXXI: Samice

Journal Entry: Tue May 2, 2017, 8:33 AM


:iconsamice:

Professional Digital Artist
Location: Russia
Community member: 10 years
www.samfx.com/


to TheGod by samice
Sail Alone by samice
Hsbwfe Om by samice
Trimurti by samice
Departure by samice
Crossroads by samice
Guards by samice
Anomaly Cave Concept by samice



If you have enjoyed browsing these artworks, do consider :+fav: the journal, and :+devwatch: the artist to help gain them even more deserved attention! 

Want to suggest a deviant to be featured here? Send a note to lovelessdevotions


Previous Features



Skin by SimplySilent
:iconlovelessdevotions: Features by lovelessdevotions



Eyes ON Me by LASAHIDO St Joan by BramastaAji .:Deceiving Eyes:. by arhiee
Ganesha by Andantonius
Swan lake by hoanglap
Environment practice 3 by EncounterMy18
Dream Tales - Bell Tree by RobertoGatto
preening dragons by Chaotic-Muffin Jade Exemplar for HEX by tubik-kraski Under the fog by ELK64
seabed by the-muddy
Mama Tigress and her Cubs by JessieDrawz
Wind - Gathering Herbs by parkurtommo
Belong by SimonWeaner
Twilight Hour by XavierWard
The wall by Robin-Boer
LotC:: Dark Faerie by Dopaprime Queen-of-ravens by Lanfirka The Painter by SanMandara Interface Zero by ianllanas

Mature Content

Queen of the Black Marsh by ozornin-ART

Taking a break by B03DI
Through the ashen desert by AlexeyRudikov
Amonkhet Divert by IgorKieryluk
Beauty is in the eye of the beholder... by Gido
Collector by meniusalau
Momoko Moving by poibuts
Tokyo street by arsenixc
Rainbow by PavelElagin
Elevator by veprikov



If you haven't already, give these works some extra Love by adding them to your collections and leaving a comment!



The Collectibles Vol. 35

Journal Entry: Wed Apr 26, 2017, 9:35 AM

Your dose of inspiration from the Digital Art galleries






Deployment by vadozzer
Slum Apartments by SkoldArt
Katjana by Quentinvcastel
White Snake by Zeilyan
Children of Shadow by ChrisCold
Vizier of Many Faces by Artofryanyee
MTG: Colossapede by KangJason
In The Sky by FenghuaArt
The plaguelands by alexson1
Sister Saphia Reg by Warmics


Past Volumes:







Skin by SimplySilent

EYE ON TALENT LXX: OLIVER RYAN

Journal Entry: Mon Apr 24, 2017, 9:02 AM


:iconoliverryanart:

Professional Digital Artist
Location: UK
Community member: 7 years
oliverryanart.blogspot.co.uk/



Cabin by oliverryanart
Lily Ruins by oliverryanart
Environment illustration by oliverryanart
old kings by oliverryanart
derelict by oliverryanart
Archipelago by oliverryanart
rocks again by oliverryanart



If you have enjoyed browsing these artworks, do consider :+fav: the journal, and :+devwatch: the artist to help gain them even more deserved attention! 

Want to suggest a deviant to be featured here? Send a note to lovelessdevotions


Previous Features



Skin by SimplySilent

THE NEXT BIG THING #87

Thu Apr 20, 2017, 8:53 AM


The Next Big Thing seeks to highlight and bring recognition to the outstanding talent on DA who are poised to become the next community luminaries.





vurdeM

Portrait of Astrid Berges Frisbey /D.dream by vurdeM
Study by vurdeM
Marks by vurdeM





Gabriel-BS

Living Streets by Gabriel-BS
Exploration of an Old World by Gabriel-BS
Remainder of the Forgotten by Gabriel-BS





Ysvyri

Pathfinder by Ysvyri
Nokken by Ysvyri
Hidden Things by Ysvyri





JakeKalbhenn

Warp Digivolve by JakeKalbhenn
Bee and PuppyCats Cosmic Tendrils by JakeKalbhenn
Disco Prince by JakeKalbhenn



Help support the featured artists by taking the time to :+fav: this journal and keep :+devwatch: on their portfolios!



*PREVIOUS VOLUMES*

*THE NEXT BIG INTERVIEWS*




Decoding Daily Deviations: Dracit

Wed Apr 19, 2017, 10:53 AM









Decoding Daily Deviations is the series that aims to unlock the secrets of what it took to create these magnificent artworks and motivate others to work towards similar recognition. Each week we will present an interview with one artist who has recently received a DD and have them share the details on that specific piece, relating to their creative process, techniques, and narrative inspirations. If you've ever wanted to know more about a beloved artwork and the talented skills applied to it, this is the series to keep track of!"




FEATURED ART: Dracit by TyphonArt
DD DATE: 2016-11-21


Dracit by TyphonArt



Share with readers the details of how this piece came into being. Did you have a clear story idea/inspiration from the beginning?  


Actually, yes. The idea is not fully mine -- the whole character is based on a really short and simplified description given by Sławomir Mietła, who is creating a new paper rpg system called Amfisbena RPG. The description basically said Dracits are supposed to be old, red-skinned men with some green feathers, and a lot of jewelery. And with the ability to morph into a giant red parrot or a bonfire. But still, a description is only a description, it could have been done in thousands of different ways. Personally I thought the feathers were not really needed (they just did not fit to the illustration). So there were some frames of how the design might look, but it was open enough to experiment with it. Working with Sławek is really pleasant, since he is really open-minded for ideas and different solutions. Very often the description might seem cool, but illustrated it just looks dumb."


“Dracit” features an exceptionally creepy character. Please, outline your painting process and how you achieved this memorable character design. 


PROCESS GIF




It all started with some rough sketches. Before jumping into actually sketching the whole character, I began with doing research and gathering references. It mainly contained some red parrots, old, skinny Asian farmers (mainly because of lean, but strong muscle structure), and some oriental jewellery.


Then I sketched some thumbnails, just to establish overall composition, but unfortunately I don't have a file with these sketches.  After doing lineart, I tend to block the main shapes first, and then render all of it bit by bit. I prefer working with black & white values first, then adding colour, while working on a piece from imagination. Basically every element here is on different layer, to keep the edges sharp and to not confuse myself while working on it.


Usually making black and white blockout with some basic rendering for me is the "hardest" part of painting. I believe strong, and readable values are one of the more important parts of an illustration. As you can see, I worked on jewellery in B&W too, because I had no idea how to paint gold and what shade of gold I wanted to achieve to make it look good. Jewellery was on different layer, so I had no problem with colouring it. The description also mentioned about Dracit having some pyramidal horns. And, I forgot to mention, Dracits are created by the power of ancient artifacts, which I took as the main theme for the storytelling. I had in mind that I want him to hold his artifact in hand (the golden, spinning pyramids), and to make it be something like a phylactery is for liches. Artifact destroyed means Dracit is 100% dead.





And quite before painting the whole jewellery stuff and detailing the B&W painting, I tried doing some quick color/light compositions, to know more or less what I'm aiming for. The result was mixing a bit the second with the third one. Also here you can see the remnants of the green feathers he was supposed to have. I just really did not feel like adding green to a mostly red/blue toned painting, so I decided to remove them.






Then I slowly started building up the colours on top of the B&W painting. Usually I use overlay/soft light/hardlight/colour layer blending modes. I like how building up colours really allows me to decide where I want different hues and saturations. It also kind of adds an element of randomness -- many times a colorful stroke with color dynamics, set to a certain blending mode, create an effect I believe I wouldn't be able to paint by hand in a reasonable amount of time. It also allows me to create a texture on a character, like all these spots and stains on the face.


I also tried making him blue, just to see how it would work, but I rejected it since it was not really fitting into the idea of morphing into a red parrot and bonfire.


From then on, it was just chilling and rendering. The hardest part was already done now and all I had to do was to force my brain into generating colours, textures and everything. I think I like this part most, it's just really pleasant to paint and see it coming together. Here you can see I decided to make his horns gold on top. I had already figured out I need to somehow connect him to his artifact -- just some negative shapes. I felt it was a nice idea to make the Dracit complete with these pyramids. I kept the jewellery turned off on different layers to not confuse myself while rendering the main volumes. I tend to work from the general to the specific.






At this point I believe I was kind of out of power for rendering. I felt like I needed a day off with it, to restart my brain and refresh eyes, to notice some mistakes and stupid errors. Also I sent it to some of my friends to ask them about their opinions and posted it on the Level Up! group, just to know what people thought about it. I got a lot of likes but nothing really helpful, as it happens. But a friend of mine, Jakub Fajtanowski, suggested some nice things and pointed some minor mistakes.


At this stage I also had some doubts about the overall color scheme, so I tried doing it once again. The first version won the competition. After a day off, I had fresh power to keep rendering, so it went pretty quickly from then on. After about two hours I got to this stage, signed it, and wanted to post it everywhere, but then I remembered the part about turning into the bonfire was not really visible.






So I was like 'woho fire burn it'. And I painted fire, and used photoshop magic to make it more realistic, since I prefer more real-based rendered paintings. Design-wise, I forgot to mention I decided to go with glowing eyes that are burning because it looked cool, and old long hairs because it looks creepy (I think there was something in description about hairs). The background was supposed to be a little bit mysterious, yet dangerous. So spooky trees and some sort of a mysterious architecture in a background, just to force the viewer to imagine a story for the environment."


Did you encounter any creative challenges when working on the piece? If so, how did you tackle them? Is there anything you would do differently now if you could? 


Yeah, a lot. I just really like to solve problems while painting, so I treat it like a fun challenge. If I succeed, good, if I don't, I try once again. Like the popular videos said, which I greatly recommend:





:D 
I tend to have a really high morale while painting and designing, and when I feel morale is getting low and I start being angry or I don't feel the joy while painting, I just go out with friends to reset my mind and attitude.

And now I would not remove the feathers. I kind of feel like I skipped the challenging part with feathers and searched for an excuse to not paint them."


What’s one piece of advice that you would share with other artists hoping to reach this standard of work in the future? 


If something does not look good for you, it won't look good for others. So try reworking it to the point when you think it looks OK, but just can't make it better at the moment. It fits to this "Finished not perfect" idea. Or just stop bitching, work on your skills and enjoy it; you are in a field where you paint monsters and other cool stuff for a living; there is no place to be sad with this scenario :P"


What does this DD feature represent or mean to you at this stage of your artistic development? What can your watchers look forward to next? 


It was a nice feeling. It somehow gave me hope and boosted my attitude. It's good to know people really like the stuff I'm making and that I'm able to make something that's worth DD!"


Bonus question: Can you cite a memorable reaction to this piece in the comments at DA?


From :iconziques: : 'Sits next to random bonfire in hopes to save my progress*
Loses all progress*'"



Special thanks to TyphonArt for kindly consenting to the interview!

Visit his gallery for more awesome paintings: 

Earth Elemental by TyphonArt Death Covenant Guardians by TyphonArt




Previous Decoding DDs:

Dead End
Wizard and a Goose
Twilight Enchantment
Bewitched and Betrayed
Walls
The Cordyceps King
Vicious Cycle
Spoiled Princess
Retired
Incoming
Artificial Guardian

Mountain View
Monster Eating Vampire
Roth
Death Knight
Queen of Hearts (Alice in Wonderland)
Dragon Watchers
The journey and the big fish
Forrest Defender
Red Snow
Catching Spirits
The Tomb King
I'm fine
Despoiled
Cat Girl
Forest of Bunnies
The Journey
Boulderback
FIELD OF THORNS: OFFER
Malavestros: Muse of Madness
Jet Futura
The Northern Administration
Prisoned Singer
Don Kichote
On The Hunt
The Platform
I know a bank
Love and war
52Hz
Chase, The Dreamer
Mad
Until the End of the World..
Crow Temple
Accolade
Dragon's Breath

Spread some cheer by leaving a comment and/or :+fav: on works that you like!  
Want to suggest a DD? See the link to my guidelines below!


















Beauties 8

Sun Apr 16, 2017, 8:36 AM


I'm doing things a little differently this time and showcasing the work of just one artist  -- Vetyr -- whose gallery is filled with lovely , stylistic portraits. Enjoy, and go support the artist here and on Tumblr!





EYE ON TALENT LXIX: Aleksander Karcz

Journal Entry: Mon Apr 10, 2017, 6:08 AM


:iconaleksanderkarcz:

Varied Artist
Location: Poland
Community member: 4 years
www.artstation.com/artist/alek…


Halfling Bounder by AleksanderKarcz
Husarz by AleksanderKarcz
Hajducy by AleksanderKarcz
Tycho Nestoris by AleksanderKarcz
Naomi Watt by AleksanderKarcz
Hugh Jackal by AleksanderKarcz
Thirsty by AleksanderKarcz



If you have enjoyed browsing these artworks, do consider :+fav: the journal, and :+devwatch: the artist to help gain them even more deserved attention! 

Want to suggest a deviant to be featured here? Send a note to lovelessdevotions


Previous Features



Skin by SimplySilent

Decoding Daily Deviations: Dead End

Fri Apr 7, 2017, 8:15 AM









Decoding Daily Deviations is the series that aims to unlock the secrets of what it took to create these magnificent artworks and motivate others to work towards similar recognition. Each week we will present an interview with one artist who has recently received a DD and have them share the details on that specific piece, relating to their creative process, techniques, and narrative inspirations. If you've ever wanted to know more about a beloved artwork and the talented skills applied to it, this is the series to keep track of!"





FEATURED ART: Dead End by Najeeb-Alnajjar
DD DATE: 2017-01-10
TIME SPENT: Over a month divided into separate hours
TOOLS/PROGRAMME: Sketchup, Vray and Photoshop


Dead End by Najeeb-Alnajjar



Share with readers the details of how this piece came into being. Did you have a clear story idea/inspiration from the beginning?  


I was always a fan of dark pieces that come with slight lights, car reflections, a little bit of fog accompanied with rainy weather, captured in a small and narrow alley. I've always wanted to try it and see if I can manage to do it well. At the time I was inspired by a lot of pieces that I cannot recall now."


Dead End showcases realistic surroundings with a palpable mood of suspense and tension. Please, discuss your creative process and the techniques involved with incorporating so many details.


The process was a bit gradual: I started with rough boxes inside the "Sketchup" software, setting up my camera angle and the overall scene. I didn't spend much time modeling everything because all I wanted were some guidelines so I could underlay my painting with. I did use the "Vray" render engine so I could see where my lights cast and adjust everything accordingly."



PROCESS

 
 
 


Did you encounter any creative challenges when working on the piece? If so, how did you tackle them? Is there anything you would do differently now if you could? 


As a matter of fact, I did, I really struggled a lot with this particular image. Due to the war that was waged upon our country, there was no electricity or internet, and I had to recharge my laptop in a store and go back to work with it. So it took me time and effort to come up with the way it looks now. I'm still in love with this piece; it taught me patience and determination. It also imprinted some special moods I used to be in, but I guess that's what makes it the way it looks. I spent over a month, two hours a day, tweaking and doing heavy painting as fast as I could before my laptop battery died. Also, I had to be careful where I should add more light or dim some. I've come to believe that what takes time in any artwork is trying to figure out what to add or what to take from a piece rather than just working on it."


Whats one piece of advice that you would share with other artists hoping to reach this standard of work in the future? 


Practice is the key factor, lots of work and many attempts even if you fail with any piece. Also, don't force yourself or feel obliged to finish up an artwork when your mood is running out of energy that may affect the quality of your work. It's also good to keep any piece of work down for a day or two and come back to it with a fresh eye so you can spot what's wrong, if anything."


What does this DD feature represent or mean to you at this stage of your artistic development? What can your watchers look forward to next? 


I loved it, seriously. It feels amazing to have another DD in 3 years, almost. I felt energetic again to keep doing some crazy stuff no matter what it takes. I always believed that good work has its own shine and positive interaction. Quality matters!"
 


Thanks to Najeeb-Alnajjar for kindly consenting to the interview!

Make sure to visit his gallery for more great pieces: 

Bar by Najeeb-Alnajjar Drought by Najeeb-Alnajjar










THE NEXT BIG THING #86

Thu Apr 6, 2017, 8:01 AM


The Next Big Thing seeks to highlight and bring recognition to the outstanding talent on DA who are poised to become the next community luminaries.





 
ThirdheiR

Cravings by ThirdheiR
yoru part ee by ThirdheiR
I Know Someday My Coat Will Turn Grey by ThirdheiR





Warmics

Elven Prayer by Warmics
Bloodthorn Fairy by Warmics
Fairy Creek by Warmics





Kimonas

Death and Life by Kimonas
Twilight Enchantment by Kimonas
Symbiosis by Kimonas





PavelElagin

Castle Tower by PavelElagin
Forest Wall by PavelElagin
Foxes in the Ruins by PavelElagin





Help support the featured artists by taking the time to :+fav: this journal and keep :+devwatch: on their portfolios!



*PREVIOUS VOLUMES*

*THE NEXT BIG INTERVIEWS*






EYE ON TALENT LXVIII: lhebrardrobin

Journal Entry: Tue Apr 4, 2017, 8:20 AM


:iconlhebrardrobin:

Professional Digital Artist
Location: France
Community member: 1 year
www.artstation.com/artist/lheb…


Captain gull by lhebrardrobin
Ancient civilizations / Up and down connection by lhebrardrobin
The house with no address by lhebrardrobin
New heaven street by lhebrardrobin
lost city by lhebrardrobin
Cold death 2 by lhebrardrobin
Resonant Valley by lhebrardrobin



If you have enjoyed browsing these artworks, do consider :+fav: the journal, and :+devwatch: the artist to help gain them even more deserved attention! 

Want to suggest a deviant to be featured here? Send a note to lovelessdevotions


Previous Features



Skin by SimplySilent